Factions of Vhal'Terra
When the barrier between a grim industrial universe and a mythic realm of gods and living forests failed, the Sundering tore fragments from both and fused them into Vhal'Terra. Starships fell into enchanted wilderness; machine graveyards grew over with sentient forest. At the heart of it stands the Sundered Portal, still opening rifts and rewriting the land. Three coalitions now fight over one question: what should become of Vhal'Terra?
These are ideologies, not species. Humans, dwarfs, elves, orcs, machine beings, undead, demons, beastfolk and spirits fight in all three — membership is decided by what someone believes should happen to this world. Any OPR army can be aligned with any faction, so your allegiance can reflect your army's own story rather than its race.
{{ faction.name }} advances along its own technology tree. Research points earned each cycle are invested into technologies, and one unlocks the moment its cost is fully funded. The tree — and everything still hidden behind unmet prerequisites — lives on the campaign map.
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Construction is decided at the Council. Each cycle the leaders of {{ faction.name }} put forward projects on the hexes the faction holds, players rank those proposals, and the winning projects are paid for out of the faction's stores in election order.
View the Council ballot →Each cycle the leaders of {{ faction.name }} put proposals to the faction — what to build, where, and what to spend its stores on — and players rank them. It is a ranked vote: rank as many as you care about, and partial rankings are valid. The faction's other vote, on which technology to research next, is on the Research tab. This page is a reading room; ranking happens on the campaign map.
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Five leaders hold seats on {{ faction.name }}'s council, each speaking for a movement within it rather than for a species. Every cycle they put proposals to the faction and argue them out; players rank the result. A leader's origin below is their own history and army — not the identity of the people who follow them.
View the Council ballot →{{ l.doctrine }}
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The Campaign
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Painting Gallery
Every model painted for the campaign, pulled from the Discord hobby channel. Each entry links back to its discussion.
Battle Reports
Every engagement of the campaign, submitted by the commanders who fought it. Victory shifts the map.
Resource Library
Rules, army lists, scenarios, and downloads — everything you need to join or run the campaign.
Locations
Friendly local game stores across North Carolina where the community meets to play and paint. Tap a region's calendar to see its upcoming game days.
About NCOPR
A living campaign — not a website you read, but a war you watch unfold.
We strive to create a community where gamers/hobbyists (no matter their age, gender, sexuality, religion, ethnicity, disability, or political affiliation) are welcome. This is a safe space to escape, relax, and feel supported. This group is for playing and painting miniatures to escape real-world drama for a while.
NCOPR is a community-run One Page Rules campaign set in the original world of Vhal'Terra. Players field armies for one of three factions, fight real games on their tabletops, and submit the results — which shift ownership of the campaign map turn by turn. Between battles, the community paints, and each faction's council of leaders proposes what to build and where — with players ranking those proposals, and research points steering their faction along its own technology tree.
OnePageRules (OPR) is a set of streamlined miniature wargames designed as a faster and more accessible alternative to games like Warhammer 40K and Age of Sigmar. The system emphasizes simplicity, balance, and customization.
We are striving to be the largest OPR group in North America. We have a good group of dedicated and fun players who just want to have a good time, throw some dice, and paint some minis.
OPR is model agnostic, so you can build an army out of anything, from official 3D printed OPR minis, Warhammer models, to even Lego and paper.
Just show up to one of the normal game days on the calendar or come to one of the scheduled events. Another great way is to join our Discord and ask. We can set up a game either in person or through Tabletop Simulator.
Commanders fight games, submit battle reports, and vote on what their faction builds or researches next. When the turn resolves, the map, standings, and story all update — and the next turn opens.
Pick a faction, grab the rules, and jump into the Discord. New commanders are welcome at any turn — the war never stops for reinforcements.
Join the Discord →
