Bunker Buster League

Posted by:

|

On:

|

Basics:
-Map Size: 4×4
-Army Lists: Age of Fantasy or Grim Dark Future
-Combined Armies: Yes only 2 armies
-Force Organization: Yes
-Number of Objectives: 0
-Any unit or rule exclusions: No
-Scoring Type: Round 4 Objective completed
-Draw: impossible
-Length of the league: 2 months: April 15th – June 30
-Form Link: https://forms.gle/QYDtUjDQ5h6crRU68

Special Rules
Objective:
-Standard: one side defends the bunker while other side tries to destroy it. By the end of round 4, if the attackers have killed the bunker they win, if not the defenders wins.
-Firefight/Skirmish: Attacking players try to get the satchel charge to the bunker before the end of round 4

Deployment:
Defender: The bunker is placed in the center of the map. 8 pieces of terrain around the bunker by the defender. Note: there must be at least 2 ways to attack the bunker that are 5in wide (tank size). Units are deployed up to 12 inches from the center of the bunker.
Attacker: Deploys anywhere on the map, touching an edge Firefight/Skirmish Special Rule: Attacker places first unit, that unit starts the game with a marker showing it has the satchel charge.

Special Actions Standard:
Bunker stats: -Def(2+), Toughness(3) for every 500 points on defender’s side, regen(5+), self-repair(6+, think robot legion passive), reinforced armor (-2 AP against indirect weapons or aircraft)
-Cannot be targeted by friendly abilities.
-Cannot be targeted by spells.

Special Actions Skirmish:
All actions can be taken by the attacker or defender
Throw Satchel: Instead of shooting or attacking unit may move full distance (12 inch +/- movement special rules) and can throw the satchel to another unit up to 6 inches away. On a 2+ it is successful, and the new unit now has the satchel. On failure satchel marker is placed one inch from the targeted unit.
Pick up satchel: Instead of attacking or shooting unit may pick up a satchel within 2 inches from its base. Then move normally.
Plant satchel After moving and instead of attacking, a unit may plant the satchel charge onto the bunker (must be within 2 inch of bunker). If a friendly unit within 6 inches of the bomb survives until the end of the round the bomb is planted and the attackers win. –Drop Satchel: If a unit is shaken, stunned, or killed it drops the satchel marker 1 inch from the unit.

More than 2 players: Either mode,
-Pick either the attacker or the defender side to join and follow the deployment rules. Both sides must have the same number of points unless agreed on by all players.

Size Chart : Bunker size is Large. Units can shoot over units 1 step below them. Large units can shoot over medium, and medium can shoot over small.

  • Tiny – Swarms Base: 50mm Height: 1”
    • Small – No Tough and Heroes with Tough(3) Base: 25-32 mm Height: 1.5”
    • Medium – Tough(3), and Heroes with Tough(6) Base: 40-50mm Height: 2”
    • Large – From Tough(6) to Tough(12) Base: 60-100mm Height: 3.5”
    • Huge – From Tough(15) to Tough(21) Base: 110-150mm Height: 4.5”
    • Titanic – From Tough(24) up Base: 151+mm Height: 5”,

Scoring
For every game you play, please fill out the Google form. At the end of the league, a name will be randomly chosen; the more points you have, the higher the probability that your name will be drawn.

Below is how you earn points
-1 point for every game played
-1 point for each win
-1 point for each unique player

Prize: $20 gift card to a game store of your choice.

Posted by

in