• 2026 Matched Play League – I

    This page gives an overview of the current matched play league and all the new changes it brings. As always the league is a chance to play games with our local community and win prizes for doing so!

    Play Pack and Mission

    This league will be played with the rules outlined in our 2026 Matched Play pack, found by clicking here. The mission we will be using for the month of February is Terraforming. Check back in march for the next mission! A “one-page” version of the mission with a summary of the rules can be found in discord along with the announcement for this league.

    Ladder Leagues and Game Submission

    Ladder leagues are a league format that allows for drop-in play instead of weekly pairings. It aims to reward those who play consistently without punishing people who can only play infrequently. Players earn points via completing activities, and the winners are those with the most points at the end of the league. Additional prizes may be awarded for other conditions.

    Ladder Points

    Everybody starts with 10 ladder points. You gain points by playing games, playing with new opponents, and winning games. If you beat someone higher up on the ladder, you’ll get extra points based on that gap! For full scoring rubric details click here.

    Submitting Games

    To submit your scores, you can use the Wizbang bot in the NC OPR discord. To submit your scores, start typing /match report and you should see the command appear above your chat bar. Press enter to send the message and you’ll be greeted with a pop-up that will prompt you for information about the league. Enter the information that corresponds to your match and press submit, your scores will be recorded.

    Prizes

    At the end of the league a random winner will be chosen, with your place in the drawing weighted by your final ladder points. The winner will receive a $25 gift card to a local game store of their choice!

    FAQ

    What are the differences between this and the regular rules?

    There’s a couple major points. You’re encouraged to read the source material for all of these, but summaries are provided here.

    1. Objective control now works based on toughness. You count up how much remaining health both players have on the point, that’s your control score. If one player’s control score is higher than the other’s by more than 3, they gain control of the objective. Otherwise, it stays under the control of it’s previous owner (see 1.5.1)
    2. Players alternate setting terrain up at the start of the game, instead of one player setting it up ahead of time (see 1.7)
    3. Missions introduce a new mechanic called The Fateshifter. If you’re behind, you get a chance to influence the secondary mission a little bit. Otherwise, it’s determined by rolling off. (see 1.8)

    If I have 10 models with no tough value and one vehicle with Tough(9) on an objective, what’s my control score?

    19, the total damage needed to remove all your models.

    What if that Tough(9) vehicle has taken 4 damage?

    Then you would have a control score of 15.

    Let’s say I have a control score of 12 and my opponent has 15. Who has the objective?

    Since the control score difference is not greater than 3, it remains under the control of its previous owner. It does not become neutral.