Defender deploys all their units first, then the attacker. Defender goes first. Use the deployment zones below.
Cargo Carrier: Deployment A
Attacker: Deployment B
Rules
Standard and Skirmish have the same rules.
Defender
Mark 3 units with a dice as holding cargo; the cargo is numbered 1 – 3 (aircraft cannot transport cargo)
Pick one of the 3 numbers and write it on a piece of paper, and keep it hidden, this is the key cargo.
At the end of the game, you must show the number to the opponent.
To win, you must get the unit with the key cargo to either the top right or bottom right corners of the map.
If a unit holding cargo is killed, the cargo is dropped and can be picked up again, but the unit picking it up cannot shoot or attack and may only move to the cargo marker.
When you resecure cargo, your unit gets +1 to defense until next turn.
Delicate cargo: Units over toughness 6 must roll a D6 at the end of the turn, if they are holding one of the three , if it is a 1 the cargo they are carrying is destroyed.
Attacker
Find and destroy the key cargo to win.
To destroy the key cargo, kill the unit carrying it, and stay on top of the cargo until the end of the turn without getting shaken.
While destroying the cargo marker, the unit gets +1 to its defense.
Once the cargo is destroyed, the defender must say whether it was the key or not.
Scoring
For every game you play, please fill out the Google form. At the end of the league, a name will be randomly chosen; the more points you have, the higher the probability that your name will be drawn.